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A minimal definition of two-dimensional art reads: Art is the inter-relationship of form and colour, suggestive of meaning.
The primary tool in digital art is the computer
graphics programme. These are many and varied
- both increasingly and incredibly sophisticated.
In addition, one or more of the following
will be used: scanner, graphics tablet, digital
camera and printer.
So what do we mean by the term 'digital art'?
At one end of a continuum is art that is
produced by a computer algorithm, such as
the fractal. These are abstract patterns,
at least to begin with, but may also suggest
figurative or representational themes, such
as landscapes.
At the other end is software such as Corel
Painter which aims to mimic in the virtual
world the art media of the real world, such
as oil paint and watercolour. The virtual brushstrokes in Painter are
still computer-generated, of course, but
the artist is now physically involved in
making the strokes, and not just in setting
programme parameters.
And there are many, many points in between.
For example, using a scanner to create a scanned
image of, say, a pencil sketch, or a digital
camera to capture a photographic representation
of an object or scene. The mixing of virtual
and real world media is both possible and quite
common - both in the virtual world of the computer
screen but also sometimes in the real world of
the printed page or painted canvas.
Then there is the vast domain of 3-D modelling, working in x, y,
and z planes.
My own interests span from digital photography to the photopainting to graphic design.
In the three main galleries are 30 plus images
fairly randomly selected. Most were designed
to be printed at A4 or A3. Size is an important
element in the impact that an image makes,
and these reduced-sized images also suffer
from some loss of detail.
Nonetheless, I hope you find something you like.
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