Home: The Digital Canvas
Introduction to the Digital Canvas
green man




A minimal definition of two-dimensional art reads: Art is the inter-relationship of form and colour, suggestive of meaning.

The primary tool in digital art is the computer graphics programme. These are many and varied - both increasingly and incredibly sophisticated. In addition, one or more of the following will be used: scanner, graphics tablet, digital camera and printer.

So what do we mean by the term 'digital art'?

At one end of a continuum is art that is produced by a computer algorithm, such as the fractal. These are abstract patterns, at least to begin with, but may also suggest figurative or representational themes, such as landscapes.

At the other end is software such as Corel Painter which aims to mimic in the virtual world the art media of the real world, such as oil paint and watercolour. The virtual brushstrokes in Painter are still computer-generated, of course, but the artist is now physically involved in making the strokes, and not just in setting programme parameters.

And there are many, many points in between.

For example, using a scanner to create a scanned image of, say, a pencil sketch, or a digital camera to capture a photographic representation of an object or scene. The mixing of virtual and real world media is both possible and quite common - both in the virtual world of the computer screen but also sometimes in the real world of the printed page or painted canvas.

Then there is the vast domain of 3-D modelling, working in x, y, and z planes.

My own interests span from digital photography to the photopainting to graphic design.

In the three main galleries are 30 plus images fairly randomly selected. Most were designed to be printed at A4 or A3. Size is an important element in the impact that an image makes, and these reduced-sized images also suffer from some loss of detail.

Nonetheless, I hope you find something you like.


NASS photos